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How JETPACK JOYCHICKEN was made?


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#1 off Arianne Bennett

Arianne Bennett
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Автор темы Posted Today, 01:35 am

While Valve seems to have ghosted its Counter-Strike players, community members have stepped up to provide content—especially @Lillykyu, who consistently exceeds expectations with mind-blowing concepts for her community maps. Previously, she took the community by storm with her Duck Hunt, de_nuke 45°, and CS PAINT maps, all of which were introduced during the CS2 content drought. These maps were warmly received by players and even featured in esports broadcasts. Her most impressive work so far is JETPACK JOYCHICKEN, a recreation of the classic Jetpack Joyride game, with nearly 10,000 current subscribers on the Steam Workshop. Similar to the original game, players must dodge obstacles like lasers and missiles to achieve the highest possible scores as the speed and difficulty increase over time.

In an exclusive interview with BitSkins, Lillykyu revealed that her map ideas often emerge from experimenting with concepts, rather than having a fully laid-out plan from the beginning. Contrary to what you might think, turning concepts into a playable state is relatively easy for her. However, it's in the final steps—optimizing the map and adding extra features—where she encounters the most challenges, as these take the most time and effort. Lillykyu explains that the hardest part of making the map was, in fact, the optimization, as Counter-Strike wasn't designed for such types of maps. This highlights her incredible talent in turning an FPS game into a 2D experience with plenty of features for optimal gameplay.

The creation of JETPACK JOYCHICKEN shows a remarkable level of creativity and technical skill. Lillykyu faced the challenge of working within the limitations of current mapping tools yet managed to devise innovative solutions to bring her vision to life. Finally, during a period when Valve has left the community craving fresh content, creators like Lillykyu are helping to restore our excitement for the game. Be sure to support her by following her on the Steam Workshop and social media and consider dropping a tip or donation for early access to her future maps.

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